Animation
Complex ideas made clear, without a cameraOne of the most effective ways to make complex information feel clear, interesting and memorable.
From £4,500. Most projects sit between £7,500 and £15,500.
Does this sound like you?
You may recognise yourself in one of these:
Hard to Film
A process, a technology or a mechanism that cannot be pointed at with a camera
Sensitive to Show
A clinical, medical or personal subject where filming real people would be intrusive or unsafe
Still Changing
A product, service or programme that is not finished yet, but needs explaining now
Too Much to Explain
Something people need to understand in ninety seconds that currently takes a twenty page document
Built to Be Reused
Content that has to be updated, translated or re-versioned without going back to a shoot
Consistent Across Everything
A set of assets that all need to look like they came from the same organisation
Why animation?
Animation makes complicated things feel clear, human and memorable. It explains what a camera cannot reach, shows what would be intrusive to film, and holds a consistent visual voice across campaigns, platforms and audiences.
Where a flagship narrative shows you something real, animation shows you something true that has no footage.
We work from simple line drawn explainers through to mixed media, kinetic type and full 2D character work. What varies between projects is how much of the visual world is built from scratch, and that is what drives both cost and timeline.
You might call it an explainer video, a motion graphics film, a whiteboard animation or an animated video. We call it animation because what it does matters more than what it is called.
Why not just film it?
Sometimes filming is the right answer, and we will tell you when it is.
Animation earns its place in three situations. When the thing does not exist yet, or is microscopic, or is a process rather than an object. When filming real people would be intrusive, unsafe or impossible to consent properly, which covers most clinical and safeguarding contexts. And when the content has to survive change.
That last one is the argument most people miss.
A film with a member of staff in it has a lifespan tied to that person. When they leave, the film starts to look wrong. Animation does not have that problem. A figure can be updated, a logo swapped, a language added, a scene re-versioned for a new campaign, without going back to a shoot.
Over three years that difference is usually larger than the difference in what it cost to make.
What you get
Every animation engagement delivers a complete package:
The hero animation. Built to the agreed style and length, finished to broadcast standard.
The approval trail. Script, styleframes and an animatic, each signed off before the next stage begins. This is what keeps cost and timeline predictable.
Accessibility as standard. Subtitled masters on every delivery, not as an extra.
Formats for the places it needs to work. Web, presentations, social and internal use, in the aspect ratios you actually publish in.
Depending on the shape of the project, engagements often also include social cutdowns and alternate aspect ratios, voiceover sourcing and recording, foreign language subtitles or voice versions, still frames and key art drawn from the animation, and a reusable illustration or icon library your team can use elsewhere.
Final deliverables are confirmed once scope and style are locked.
Investment
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Focused
£4,500 to £7,500 + VAT
Clear, quick and built on what you already have.
For internal communications, simple explainers and training modules. Kinetic text, icon based motion and simple 2D elements, using your existing brand assets rather than building a new visual world.
You receive script support and shaping, style direction from your brand assets, a storyboard and animatic for approval, the 2D animation build, a basic sound mix, subtitled masters, and three review rounds.
Right when the goal is clarity and pace rather than visual spectacle.
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Most projects sit here
Illustrated
£7,500 to £15,500 + VAT
Bespoke design, built for a public audience.
For public facing explainers, campaign films, programme films and service films. Bespoke illustration and design, character or scene based 2D, and more nuanced motion and transitions.
You receive script refinement and narrative structure, bespoke styleframes and design system elements, a storyboard and animatic with timing, the full 2D animation build, sound design and music, subtitled masters, deliverables packaged for web and social, and three review rounds with structured sign off.
Right when the work has to hold attention from people who have no reason to watch it, and needs to stay useful for years.
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Cinematic
£15,500 to £30,000 + VAT
For flagship launches, investor and brand films, complex technical stories and maximum polish. Mixed media, advanced 2D, high detail illustration, or 3D elements where the subject needs them.
You receive full creative development and story shaping, deep design development including key art and character systems, animatic approval with tighter iteration, higher complexity animation with compositing and finishing, enhanced sound design and premium music licensing where required, a wider deliverable set including cutdowns and alternate aspect ratios, subtitles and voice versions in English and other languages, and three review rounds with structured sign off.
Right when the animation represents the organisation at the highest level and will compound value across channels for years.
A note on how the range works:
Each tier is a range rather than a fixed figure because style complexity, the number of scenes and characters, and voiceover and licensing needs are not fully known until the animatic is locked. We agree the range up front so there is delivery flexibility, and we confirm the final figure once style and scope are locked. You will never receive an invoice above the range you approved.
What moves a project within its range:
How much original design is required versus using existing brand assets. Complexity of movement, transitions, and the number of characters and scenes. Illustration detail in characters and environments. Voiceover, casting and music licensing, including usage and region. The number of formats and versions required.
How long it takes
Animation has no shoot, so there are no weather or location risks. What it does have is a heavier front end, and the timeline holds only if approvals land on time at script, styleframe and animatic.
Most flagship films run ten to sixteen weeks from signed engagement to final delivery.
Discovery & Script
Intent, audience, message and success criteria agreed, then the script locked
Style & Design
Moodboard, styleframes, design system, character and icon design, then an animatic with timing
Animation build
Scene builds, animation passes, sound design direction
Sound & Finishing
Music and sound mix, subtitles, review files
Review & Delivery
Three rounds, structured sign off, final masters.
Working to a launch, a conference or a campaign date? Say so on the call. We plan backwards from your date and tell you honestly whether it is achievable before you commit anything.
How delivery works
Animation has a different shape to live action. The work is frontloaded into development so that story, structure and style are agreed before we invest time in detailed animation.
One: Discovery & Definition
We agree intent, audience, message and success criteria. You get a creative summary, key messages, references, the usage formats you need, and defined scope boundaries.
Two: Script & Narrative
We lock the story before design and animation time begins. Script and character, voiceover plan, timing and structure, and any on screen text plan.
Three: Style & Design
We define the look so every frame is consistent and scalable. Moodboard, styleframes, design system components, character or icon design set, illustration approach, and an animatic with music options, timing and temporary voiceover. Key design and transition sign off happens here.
Four: Animation & Build
We produce the film at the agreed craft level. Scene builds, animation passes, sound design direction, music approach and version control.
Five: Review, Approval & Delivery
A polished first draft through our online review system, consolidated feedback from your side, a named approver for sign off, clear timeframes per round, and delivery through secure download. Three review rounds are included in every tier.
Why approvals matter more in animation
In live action, a change late in the process usually means a different edit of material you already have.
In animation, there is no material. Every frame is built. Changing a scene after the build has started does not mean re-cutting it, it means making it again.
That is why we stop three times and ask you to approve. Script, then styleframes, then animatic. Each one is a cheap decision. Every one of them becomes an expensive decision if it is deferred.
The animatic stage is the one people are tempted to rush. It looks unfinished, because it is, and it is easy to say yes to something rough on the assumption that the polish will fix it. It will not. The animatic is the film. Everything after it is craft applied to decisions already made.
So we will push you to look at it properly, involve whoever needs to see it, and be honest at that point rather than at draft two. It is not a formality and it is the single biggest thing that keeps an animation on budget.
Animation work we have delivered
Animation we have made for organisations across science and innovation, health, public services, education and social impact.
What we need from you
For an animation to land properly, a few things need to be true on your side:
- A single point of contact with authority to approve and consolidate feedback
- Brand guidelines and existing assets, including fonts, colours and any illustration style you already use
- Approval delivered on time at script, styleframe and animatic
- A named subject matter expert where technical or clinical accuracy matters, available at script stage rather than at first draft
- Realistic review windows, particularly where multiple stakeholders are involved
The subject matter expert point is worth emphasising. In medical, scientific and technical work, an accuracy correction at script stage costs nothing. The same correction after the build has started can mean rebuilding scenes.
If any of these are difficult in your organisation, tell us on the call. They are all solvable. They are much harder to solve halfway through a build.
Frequently Asked Questions:
How much does an animation cost?
Animation starts at £4,500 and most projects sit between £7,500 and £15,500 plus VAT. Higher complexity work with mixed media or 3D elements runs from £15,500 to £30,000. Cost is driven by how much of the visual world is built from scratch rather than by length alone.
How long does it take?
Eight to fourteen weeks from signed engagement to final delivery. The timeline holds if approvals land on time at script, styleframe and animatic, because everything downstream depends on them.
How long should the animation be?
Most sit between 30 seconds and 3 minutes. Our ranges cover up to 3 minutes, which is where the majority of projects land. Longer or multiple animations are quoted on the same tier basis and each additional minute costs materially less than the first, because the style system is already built.
Can you use our existing brand assets?
Yes, and in the Focused tier that is the approach. Working from your existing colours, fonts and illustration style is faster and cheaper than building a new visual world, and it keeps the animation consistent with everything else you publish.
Do we need a voiceover?
Not always. Kinetic text and on screen typography work well for social and internal content where people watch without sound. Voiceover is stronger for emotional or complex subjects. We agree the approach at script stage, and voiceover sourcing and recording can be included.
Can you deliver it in other languages?
Yes. Subtitled versions and alternate language voiceovers are both available. It is considerably cheaper to plan for this at the start than to retrofit it, because text on screen and timing both have to accommodate it.
What if we want changes after we have approved the animatic?
We will always talk it through. But changes after animatic approval mean rebuilding rather than re-editing, so they are handled as a documented Change Request with their own fee, agreed before any work begins. This is why we push hard on getting the animatic right.
Do we own the animation?
You receive full usage rights to the delivered content once commercial terms are met. Project files and source assets remain FoSho property and are available as an optional add on at a standardised fee. Full terms are in our Terms of Service.
What is not included?
Media spend and distribution, edits beyond the three included review rounds, and project files. Anything outside the agreed scope is handled as a documented Change Request with its own fee, agreed before work begins.
Next step
If the range works, here is exactly what happens.
One. A twenty minute call. We establish the story, the audience, the ambition and your deadline. We do not scope or price on the call.
Two. We confirm your tier and send a Project Engagement Form.
Three. You sign, we invoice the deposit, and your dates are held.
Four. Discovery and script start. Everything from that point is paid work rather than a proposal.
Most engagements go from first call to signed engagement inside ten working days.
Book a call